AI Insights · Timothy · October 2024
Top 5 Train Games on iOS in Saudi Arabia Q3 2024
Explore the performance trends of the top train games on iOS in Saudi Arabia during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, train games on iOS in Saudi Arabia showed varied performance trends across downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the top five train games in this category.
Train Miner: Idle Railway Game from AI Games FZ saw its weekly revenue peak at around $70 in early August, followed by a gradual decline to $51 by the end of September. Weekly downloads spiked significantly in early August, reaching approximately 2.5K, before settling to around 329 by the end of the quarter. The active user base mirrored this trend, increasing to 3.7K in early August, then tapering off to 2.2K by September's end.
Train Ramp Jumping by BoomBit, Inc. started the quarter with a revenue peak of $92 in the second week of July, followed by a notable decrease. Downloads grew steadily, peaking at 1.8K in late July, before dropping to 193 by the end of September. Active users followed a similar trajectory, starting at 796 and reaching a high of 2.7K in late July, eventually declining to 772.
Thomas & Friends: Go Go Thomas from Budge Studios maintained a consistent revenue flow, averaging around $20-$41 weekly. Downloads started strong at 841 in early July but decreased to 353 by the end of the quarter. The active user count showed a downward trend from 1.6K to 927 over the three months.
Train Station 2: Steam Empire by Pixel Federation Games experienced a revenue surge, with peaks of $196 in early September. Downloads saw an initial spike to 1.8K in late July, then gradually decreased to 266 by the end of September. Active users peaked at 3.5K in late July and decreased to 1.4K by the quarter's close.
Thomas & Friends: Magic Tracks, also from Budge Studios, showed modest revenue trends, with a peak of $56 at the end of September. Downloads reached a high of 790 in late July, then dropped to 109 by the end of the quarter. Active users increased to 1K in late July before declining to 352 by September's end.
For more detailed insights and data, visit Sensor Tower.